Carrion Crown (Derby)

Session 7

Session 7

Starday 15 Neth 4711 (continued again)

  • Run (some faster than others) to Vesorianna and hand over the warden’s badge of authority
    • She is pleased and no longer being weakened but senses one last major evil presence that would need destroying before the prison could be totally cleansed
  • Loot warden’s safe
  • Gregor wants nothing but his precious handaxe
  • Return to Ravengro and visit:
  • Attend Council meeting in Town Hall
    • Fire breaks out and burning skulls attack
    • Party helps save townsfolk and town hall
    • Party offered 500 gp each to solve problem once and for all

Sunday 16 Neth 4711

  • Gregor damaged by the curse of the handaxe but still does not want to relinquish it
  • Return to Harrowstone
  • Explore southern guardroom and loot warden’s kit from the Nevermore
  • Gregor afflicted by Mourning Maiden haunt
  • Head north and are attacked by headless burning skeleton of Gurtis Vortch
  • Enter the Oubliette and fight the Lopper
    • Gregor’s handaxe is effective against the Lopper and becomes uncursed when the Lopper is destroyed
  • Return to Vesorianna who thanks the party and cleanses the whole of Harrowstone lifting an oppressive gloom over the area
  • Final search of Harrowstone
  • Return to Ravengro for tea and medals
  • Sell lots of stuff and buy nice shiny items
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session 6

Session 6

Starday 15 Neth 4711 (continued)

  • Went west from Central Dungeon Chamber and explored Western Guard Room with winch for portcullis barring the western passage
  • Entered Captain’s Office south of Western Guard Room and encountered screaming skulls and the haunt of the Mosswater Marauder
    • Found secret emergency cache in the room
  • Retreated upstairs to reattempt door into Hidden Vault and Gregor Turcul smashed it down revealing a small room with 5 special items
    • Party burnt the spellbook
    • Gregor the two-handed fighter really loves the little hand axe found – the only sensible weapon from now on – tink
  • Tried smashing trick on the safe in the Warden’s Office – things inside broke
  • Back in the dungeon passed through the cells of the Reaper’s Hold
  • Entered large torture chamber
    • Found Warden’s mutilated body, his keys and badge of office plus fought his hands
    • Strange iron maiden inhabits the room too
  • Found a secret door in the torture room which led to a secret passageway inhabited by a grey ooze
  • Entered the Nevermore through the secret passageway
    • Confronted by a haunt of the Splatter Man which wrote names of the party in blood on the walls
    • In destroying this haunt the roof and walls partially collapsed
    • Encountered the Splatter Man who nearly destroyed the party
      • Lady Mishka Mohana ran away to Vesorianna
      • Most peppered with MMs
      • Gregor dropped
      • Shamiid Dantrus valiantly fought on facing death but finally killed the Splatter Man allowing the others to escape after restoring Gregor to a paltry few hit points with a potion
      • Party fled to Vesorianna
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Session 5

Session 5

Fireday 14 Neth 4711 (continued yet again)

  • Party levels bar Gregor

Starday 15 Neth 4711

  • Post boy reports no happenings at the Harrowstone Memorial
  • Return to Harrowstone
  • Find and study the runes around the prison
  • Find a property room with a fair bit of treasure and weaponry plus a locked secret door
  • Cold haunted auditorium
  • Training room where get attacked by flaming skulls and skeletons
  • Descend to Hell’s Basement and greeted by Ectoplasmic Humans
  • Enter the Central Dungeon Chamber and attacked by 3 old guards
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Session 4

Session 4

Fireday 14 Neth 4711 (continued)

  • Pluck up courage
  • Search all upper level of Harrowstone:
    • Guard Post; Mess Hall (& stirge nests); Privy; Western Cellblock; Kitchen; Eastern Cellblock
    • Gregor Turcul afflicted by the ghost of Father Charlatan after opening roof hatch and being battered by falling masonry from Upper Balcony (giant stirge nest)
  • Descend to ground floor by stairway:
    • Find collapsed stairway going further down
    • Clear out web and spider infested Chapel of Pharasma
    • Attacked by manacles in the Induction Chamber
    • Find privy and attacked by an animated straitjacket in the Laundry
    • Meet ghost of Vesorianna Hawkran in Workshop and learn much
    • Attacked by ghostly brands in the Branding Room
    • Plagued by poltergeist in the Infirmary and find some treasure
    • Quiesce the haunt of Old Ember Maw in the Furnace Room and throw lots of stones in the lake
    • Trapped and escape from Haunted Foyer
    • Discover secrets of 2 prisoners in the Offices
    • Find a locked safe in the Warden’s Office and the Guard’s Washrooms
  • Leave Harrowstone and return to the home of Kendra Lorrimor with heads held high
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Session 3

Session 3

Moonday 10 Neth 4711 (continued)

  • Fled from Harrowstone prison but attacked by 2 giant stirges on the way out
  • Whimpered into Temple of Pharasma demanding succour for wounds, ability damage and diseases

Toilday 11 Neth 4711

  • Diseases worsen; party starts slate at Temple of Pharasma
  • Shamiid Dantrus sees vanishing tracks on her trip to the Restlands
  • Party blurts out about Professor’s diary
    • Benjan Caeller, the Sheriff, asks to look at diary
    • Party refuses and attempts to lie
    • Sheriff orders handing over of diary
    • Party obeys
  • Gregor Turcul & Delfaer help church to mend the Restlands in lieu of payment of debts
  • Further research made at temple

Wealday 12 Neth 4711

  • Early in the morning a blood-written ‘E’ appears on the Harrowstone Memorial; Sheriff & cleaning parties arrive shortly after dawn
  • More diseases dealt with; more debt
  • A Harrowing is performed by Lady Mishka Mohana
    • Harrow deck explodes blinding some of the party who see and hear a vision
  • Party attacked in the streets by drunks who are actually zombies
    • Trace zombie footsteps back to Restlands where meet Father Grimburrow & Sheriff
    • Notice the risings are from newer graves than the skeletons
  • Sheriff then takes them to the Harrowstone Memorial in afternoon
    • Party’s expert tracking and searching finds large ‘E’ in sheep blood on Memorial
    • Cleaning party cleans Memorial finally
  • More research including about the prisoners of Harrowstone prison

Oathday 13 Neth 4711

  • More treating of diseases; more debt
  • More research

Fireday 14 Neth 4711

  • More treating of diseases; more debt
  • Temple starts work on annex
  • Finally party returns to Harrowstone
    • investigate front door
    • darkness inside scares party
    • decide to go back to where the monsters were the previous time and hunt for treasure
      • find none
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Session 2

Session 2

Sunday 9 Neth 4711 (continued)

Moonday 10 Neth 4711

  • Carl DuCanto & Shamiid Dantrus visted the grave of Petros Lorrimor
  • Party went to Harrowstone
    • attacked by large beetle
    • assailed in the mind as entered through the gates
    • nearly circumnavigated the prison building including cesspit and Warden’s House
    • swarm of rats in a tower
    • attacked by executioner’s scythe on the west balcony
    • entered top floor of prison and encountered mournful dirge haunt, stirges and skeleton prisoners
    • most of party are diseased and have their Constitution damaged
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Session 1

Derby’s Carrion Crown

Session 1:

8 Neth 4711

9 Neth 4711

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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