Carrion Crown (Derby)
Descriptions of Rarer Items
These items were also found in the V&G Chymic Works but had to be analysed before determining what they were as they are rarer items. There is one of each except the bloodscent of which there are 2 vials requiring Consumable chitties or selling. Let me and Neil know who wants what or if these go for sale. For metagamers, these are all from the Legendary Games publication, Treasury of the Macabre, by John’s favourite Paizo man: Jason Nelson.
Aura moderate divination; CL 6th
Slot —; Price 10,302 gp; Weight 1 lb.
This +1 cunning* dagger inflicts 1 point of bleed damage on a critical hit or sneak attack; this stacks with any bleed damage the wielder inflicts from other abilities. The anatomist’s knife also grants a +2 bonus to Heal checks.
*See Advanced Player’s Guide
Requirements Craft Magic Arms and Armour, true strike, creator must have 5 ranks in Heal; Cost 5,302 gp
Aura moderate enchantment; CL 3rd
Slot —; Price 1,500 gp; Weight 1 lb.
This rusty-red powder is comprised of magically distilled and fortified essence of blood. It may be spread carefully over four 5-foot squares, or hurled at a single 5-foot square up to 30 feet distant. Creature with the scent ability within or adjacent to the bloodscent become fascinated by it for 1d4 rounds (Will DC 13 negates). A lycanthrope that fails its save against bloodscent while in humanoid form must make a second identical save or be compelled to assume its hybrid form.
Bloodscent can be hurled at a creature as a ranged touch attack, affecting them as above. In addition, creatures with the scent ability beginning their turn adjacent to the target are compelled to attack the target for 1 round (Will DC 13 negates). If the ranged touch attack misses, the bloodscent fills a single 5-foot square wherever it lands.
Bloodscent affects creatures only once per use, though it remains potent for 1 minute after being spread or hurled, and other creatures exposed to it may be affected. Herbivorous creatures are immune to bloodscent, but any creature with a bleed or blood drain special attack is vulnerable to it, even if normally immune to mind-affecting effects.
Requirements Craft Wondrous Item, hypnotic pattern, rage; Cost 750 gp
Aura moderate illusion; CL 9th
Slot —; Price 4,000 gp; Weight 1 lb.
This black-dyed backpack helps safeguard a character’s rearward flank against those who would circle behind him or use pack-attack tactics by creating a shadowy shroud that clouds the vision of those attacking when the wearer is unaware. The wearer gains concealment against creatures flanking her or attacking when she is flat-footed. Darkvision penetrates this illusion, but low-light vision does not.
Requirements Craft Wondrous Item, blur, darkness, secret chest; Cost 2,000 gp
Aura faint transmutation; CL 1st
Slot chest; Price 3,000 gp; Weight 1 lb.
The wearer of this shirt cannot be perceived by wolves, dogs, or other canine animals; they treat the wearer as if she did not exist. If the wearer touches a wolf, dog, or other canine or attacks any creature, the protection of the wolf-hair shirt is lost for 1 hour. Werewolves and canine magical beasts are entitled to a DC 11 Will save to notice the wearer.
In addition to the above, any spell or spell-like ability the wearer uses to assume the form of a canine animal or magical beast takes effect at +1 caster level.
Requirements Craft Wondrous Item, beast shape I, hide from animals; Cost 1,500 gp